Advanced Interactive Design - Exercise 2: The Motion

Name: Liong Xenyi (0383125)
Module: Advanced Interactive Design (DST60804)
Date: 11/05/2026 - 25/5/2026 (Week 4 - Week 6)
Degree: Bachelor of Design (Honors) in Creative Media 
University: Taylor's University



Instructions
Objective: Give your character "life" through a continuous looping idle animation.

The Task: Create an "Idle State" for your character/avatar so it doesn't look like a static image.

Requirements:
  • Nested Animation: Double-click your main symbol to animate inside its own timeline.
  • The "Breathe" Effect: Use Classic Tweens to create a 40-frame loop.
  • Polishing: Apply Easing (Classic Ease In/Out) to the tweens so the movement feels organic and high-end, not mechanical.

Process
At first, I wanted to make a little drop of some items at the start. I made the eyes and mouth move by creating different keyframes and erasing the elements. I created a shape tween to make it seem like it's moving. Afterwards, I changed the scale of the ears and rotated the mic to make it move a little, and created a classic tween to make the transition smooth.
Fig 1.1 Process of making the idle animation

It was hard for me to make the animation smooth with 40 frames, so I extended the frames to 60 frames. However, I think I misunderstood and made the loop too short. So, to make it a smooth loop with only 60 frames, I removed the beginning animations so that it is a smoother loop. I also added ease in and out to some animations to make it smoother.
Fig 1.2 Overall process

This is the first version I made before the changes to make it a smooth loop.
Fig 1.3 First attempt for avatar animation



Submission
Fig 2.1 Final Avatar idle animation


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